Digital Transformation and AI

Robotics and Coding in Schools

Build, code, think, create. Bring computational thinking to every classroom.

Digital TransformationErasmus+ KA1 Eligible13 Destinations

About This Course

Computational thinking, the ability to break complex problems into steps, identify patterns, think algorithmically and design systematic solutions, is one of the most transferable and increasingly essential skills in twenty-first century education. Yet many teachers feel underprepared to introduce coding and robotics into their classrooms, either because they lack technical confidence or because they have not had the opportunity to explore accessible, age-appropriate approaches.

This course changes that. Over one week, participants develop genuine practical confidence in introducing coding and robotics into their teaching, regardless of their prior technical knowledge. Using a range of tools appropriate for different age groups, from visual block-based coding environments for young learners to physical robotics kits and text-based programming for older students, participants experience the joy of building, coding and solving problems for themselves before designing activities for their own students.

The course is aligned with DigComp 3.0, the Digital Education Action Plan and the EU's Digital Decade targets, which identify digital skills and coding literacy as a priority for European education systems.

Who Should Attend

  • Primary and secondary teachers who want to introduce or expand coding in their classroom
  • ICT teachers looking for new approaches to computational thinking
  • STEM teachers interested in robotics and physical computing
  • School leaders planning coding and digital literacy provision
  • No prior coding or technical knowledge required

Learning Outcomes

By the end of this course participants will be able to:

  • Explain the principles of computational thinking and apply them to design learning activities for different age groups.

    Computational thinking is not about computers. It is about breaking problems into steps, finding patterns, generalising solutions and designing algorithms. You will be able to explain this clearly to colleagues and parents and design activities that develop computational thinking across different subjects, not just in ICT lessons.

  • Use visual block-based coding tools to create simple programmes and teach these tools to students.

    You will have hands-on experience of the most widely used visual coding environments for schools including Scratch, Code.org and similar platforms. You will have completed your own coding projects and designed activities appropriate for your age group.

  • Use physical robotics kits to design coding and engineering challenges for students.

    You will have built and programmed a physical robot as part of a team challenge. The process of building something that moves in response to code is transformative for many participants who have always thought of coding as abstract and screen-based.

    DigComp 3.0 Area 5Digital Education Action Plan
  • Design a coding or robotics unit of work appropriate for your school context and student age group.

    You will leave with a complete, ready-to-implement coding unit designed for your own context. It will include learning objectives, session plans, assessment criteria and guidance for managing the practical challenges of a coding classroom.

  • Connect coding and robotics activities to broader STEM learning goals and EU competence frameworks.

    Coding and robotics are most powerful when they are connected to broader learning. You will know how to position your coding work within your school's STEM strategy, your Erasmus+ project goals and the EU's digital skills agenda.

    Digital Transformation PriorityEU Digital Decade 2030

A 7-Day Professional Development Experience

The Sude Nexus programme combines five days of intensive professional training with a structured arrival day and a cultural excursion day. The outline below gives a general sense of the week. We are always open to tailoring the programme to your needs.

Day 1
Sunday - Arrival and Welcome

Participants arrive at their chosen destination and are welcomed by the Sude Nexus local team. Check-in to accommodation, welcome pack distribution and an informal welcome dinner. A brief orientation walk introduces the city.

Day 2
Monday - Computational Thinking and the Case for Coding
MorningWhat is computational thinking and why does it matter? Unplugged activities for developing algorithmic thinking without a screen. Case studies of coding in European schools.
AfternoonFirst steps with visual coding. Introduction to block-based coding environments. Participants complete their first coding challenges and reflect on the learning process.
Day 3
Tuesday - Visual Coding in Depth
MorningCoding for storytelling and game design. Using visual coding to create interactive stories and simple games. Age-appropriate applications across primary and secondary levels.
AfternoonAssessment and differentiation in coding. How to support all learners in a coding classroom. Strategies for learners who find coding difficult and those who race ahead.
Day 4
Wednesday - Physical Robotics and Making
MorningBuilding and programming physical robots. Teams work with robotics kits to design and build a robot that completes a set challenge. Hands-on engineering and coding combined.
AfternoonRobotics competitions and collaborative challenges. Teams present their robots and take part in a friendly competition. Reflection on the learning process and how to manage this with students.
Day 5
Thursday - Designing Your Coding Curriculum
MorningParticipants design a complete coding or robotics unit for their own school context. Cross-group peer review and feedback.
AfternoonImplementation planning and action plans. Sharing designs, connecting to EU frameworks and planning the first steps back in school.
Day 6
Friday - Action Planning and Sharing
MorningParticipants develop their personal and institutional action plan. Structured peer review and feedback.
AfternoonPresentations, certificates and farewell. Participant presentations, certificate ceremony, evaluation and farewell dinner.
Day 7
Saturday - Cultural Excursion and Departure

Guided cultural excursion to a key landmark of the destination. Participants travelling home are free to depart after breakfast.

This outline is a starting point, not a fixed schedule. Contact us to discuss how we can tailor this programme for your institution.

EU Policy Alignment

Erasmus+ 2026 Horizontal Priorities

EU Competence Frameworks

EU Policy Initiatives

Digital Education Action Plan 2021 to 2027EU Digital Decade 2030 TargetsEuropean Education Area 2021 to 2030
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Available Locations and Dates

This course is available across all 13 Sude Nexus destinations. Check the dates page for current availability.

Check Dates and Availability

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